Profile: Jim Purbrick
Skills: over a decade of experience practicing agile software engineering and management using scrum, XP, CI and many languages and open source technologies to develop games and virtual worlds including Second Life.
Dr Jim Purbrick has both academic and industry experience in designing and building virtual worlds. At Nottingham University he worked on the MASSIVE-3 virtual environment system and Prix Ars Electronica-winning mixed-reality games with IGDA award winners, Blast Theory. In industry Jim designed online games at Codemasters, developed networking and load balancing technology for Warhammer Online, and worked on scripting and networking technology for Second Life while setting up Linden Lab Brighton. Jim now works as a freelance software engineer while working on his stealth mode start-up.